TROJAN BATTALION TACSOP Battle Drill 1A:Squad Attack Battle Drill 1A: Squad Attack Movement to Contact MTC Planning Considerations

TROJAN BATTALION TACSOP Battle Drill 1A:Squad Attack Battle Drill 1A: Squad Attack Movement to Contact MTC Planning Considerations

TROJAN BATTALION TACSOP Battle Drill 1A:Squad Attack Battle Drill 1A: Squad Attack Movement to Contact MTC Planning Considerations

Krebs, Sean, Fashion Director has reference to this Academic Journal, PHwiki organized this Journal TROJAN BATTALION TACSOP STRENGTH AND HONOR MARCH 2003 INDEX Reports page 1. Battle Drill 1A/ SQD ATTK 2. Recon 6. Movement to Contact 9. Movement Techniques 12. Battle Drill 5/ Knock Out A Bunker 17. Ambush 20. Objective Rally Point 23. Abbreviations 25. REPORTS SALUTE S- size of the enemy element/ number of personnel or vehicles. A- activity, stationary (oriented north/south etc), moving (direction). L- location, always given in grid as long as mat. Never use friendly control measures. U- uni as long as m, be descriptive (camo pattern top/bottom etc) anything distinctive. T- time of observation, NOT time of report. E- equipment, (weapons, headgear, LCE etc) be descriptive. SITREP- Situation Report Identification Current position/ location Current activity (stationary/ moving) Example: T16 this is C31, Phase Line Blue, continuing mission north, negative contact, over. ACE REPORT A- ammunition status (green, amber, red, black) or of magazines remaining C- casualties (number in addition to type by severity), (followed by 9 line MEDEVAC) E- equipment (anything lost) SUBMITTED after all contact in addition to immediately after an OBJ is secured 1

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Battle Drill 1A:Squad Attack Task: Conduct hasty, deliberate or movement to contact squad attack. Purpose: Suppress or destroy enemy. Task Organization: Two Teams (Alpha & Bravo) Sub Elements: Assault, Support, Aid & Litter, EPW, grenadier team (METT-T-C dependent). 2 Battle Drill 1A: Squad Attack Phase 1 -From LD to OBJ, SQD Column, fire team wedge. -Traveling over watch to “contact line”, then bounding over watch. Phase 2 – Upon contact, lead team gets on-line in addition to returns fire (Support). – SL assess situation. Plan A= SQD ATTK, Plan B= PLT ATTK. – Plan A= Trail TM becomes assault element. – Support team shifts or lifts fire on SL’s comm in addition to . – Plan B= Both TMs come on line, become support as long as PLT Phase 3 – Assault element sweeps through OBJ, secures far side. – On order, support element secures near side of OBJ. – immediately prepare as long as counter attack. – Gather ACE report, initiate EPW search, Aid in addition to Litter if necessary 3 SL ATL BTL SQUAD ATTACK OBJ Squad Column, Fire Team Wedge Formation -Bounding Over watch as distance to enemy Decreases. Provides SL with greater freedom to maneuver trail element. Place most casualty producing weapon with The lead fire team. 4

SL ATL BTL Far Side Near Side OBJECTIVE SECURITY Priorities on the OBJ Security EPW/ Reduce Threat Aid/ Litter if necessary 5 RECON MISSION Task: Conduct an Area Reconnaissance as a Squad Purpose: Gather all in as long as mation concerning enemy composition, disposition, strength in addition to likely courses of action in order to confirm or deny the comm in addition to er’s plan. Task Organization: Two Team (A & B). Sub elements; Recon in addition to Surveillance (R/S). Release Point Security, ORP Security 6 RECON Planning Considerations Generally the RECON mission consists of three phases. Phase 1- Cross Line of Departure, move to in addition to occupy Objective rally Point (ORP) – ORP is occupied either deliberately (Ldrs Recon) or by as long as ce (no Ldrs Recon) – Security- A-tm 9-12-3 o’clock, B-tm 3-6-9 o’clock. – Once security is established team leaders link with SL in center of perimeter. – Based on METT-T-C execute plan A or B. – Use A-team as long as recon (total of six personnel to include SL) – B-team will secure ORP during mission – Issue five point contingency plan prior to leaving ORP in addition to at release point Phase 2- From ORP to Release Point, (plan to conduct a leader’s recon of OBJ (plan A), however, time may not be available to conduct the leader’s recon (plan B). Plan, brief in addition to rehearse both options, conduct RECON. – Rehearse movement plan/ as long as mation of recon party from ORP to RP – file as long as mation from ORP to RP, it will provide better stealth – Headcount taken by B-tm LDR on exit in addition to return – recon party, look back at the ORP as you leave so that you can find it on the way back. – Establish RP, confirm OBJ location, maintain eyes on from RP throughout recon Phase 3- Consolidate, submit SALUTE REPORT, disseminate in as long as mation – Upon completion of RECON, consolidate at the RP, collect data, if possible submit SALUTE Report from the RP, or return to ORP then submit report. – Disseminate Intel to all elements within ORP 7

Recon Scheme of Maneuver LD LD AA OBJ ORP RP Left Flank R/S Right Flank R/S OBJ Rally Point -Cover in addition to Concealment -avoid natural lines of drift -identifiable position -easily defended as long as a short time -100-400m or one terrain feature from OBJ (METT-T) R/S Teams -conduct Cloverleaf R/S = two personnel per flank RP= two personnel Six personnel total Time Hack= move out, recon, move back 8 Movement to Contact Task: Conduct a Squad Movement to Contact as part of a Platoon Movement Purpose: To gain or regain contact with the enemy IOT find in addition to fix the enemy in addition to if possible destroy enemy elements Task Organization: Two Teams (A & B) Sub-elements: Assault Team/Support Team 9 MTC Planning Considerations Phase I: Cross LD Move in Traveling Over watch Set RP every 100 m Phase II: Transition Bounding Overwatch when: Contact with enemy is expected METT-T dependent Halfway between LD in addition to OBJ Set RP every 100 m Phase III: Contact with enemy Execute Battle Drill 2 – React to Contact, Continue with either Battle Drill 1a – Squad Attack, or Est. Support POS as long as PLT Size of enemy element (3:1 rule) Prevent detection of elements not engaged with enemy Maintain 360o security at all times Gain initiative in addition to advantage ASAP Attack enemy at weakest point RP’s are METT-T Dependent in addition to should be readily identifiable terrain features Establish buddy teams as long as bounding Review H in addition to /Arm signals Review movement techniques in addition to as long as mations 10

MTC Scheme of Maneuver 11 Movement Techniques Traveling Contact with the enemy is not likely in addition to speed is needed. Traveling Over watch Contact with the enemy is possible. Bounding Over watch Contact with the enemy is expected, or enemy is near, or when crossing a large open danger area. 12 Traveling 13

Traveling Overwatch 14 Bounding Overwatch Bound as teams or squads The Overwatch team is responsible as long as covering the Bounding team Use alternate or successive bounding techniques 15 Comparison of Movement Techniques 16

Battle Drill 5: Assault on a Bunker Task: Knock out an enemy bunker as a Squad Purpose: Destroy an enemy threat in addition to secure the area as long as friendly as long as ces Task Organization: Two Teams (Alpha in addition to Bravo). Sub Elements: EPW, Aid in addition to Litter, in addition to Grenadier Team 17 Battle Drill 5: Knock out Bunkers Phase I: Squad will travel in squad column fire-team wedge until contact is made. During movement, the lead fire-team should carry the most casualty-producing weapon, as this team is likely to be the support element. Phase II: Squad leader must determine if squad is capable of h in addition to ling the threat. If not, SQD should lay down suppressive fire until the rest of the platoon arrives, or break contact if necessary. SQD should outnumber enemy as long as ces, 3 to 1. Squad leader must assess which fire-team will be assaulting in addition to which will be supporting. Upon contact, supporting team will come online in addition to direct suppressive fire at bunker. Phase III: Assaulting fire-team will flank around to the left or right, depending on available cover in addition to concealment provided by terrain feature. Flanking movement must be wide to ensure enemy remains unaware of assaulting team’s location in addition to direction of movement. Rifleman in addition to grenadier low-crawl along until they reach the blindside of the bunker. Be as long as e they reach side of bunker, SQD leader will direct supporting team to lift or shift fire. 18 Grenadier low-crawls until directly alongside the bunker, within arm’s reach of an aperture. Grenadier will check aperture as long as obstructions, mines, wires in addition to booby-traps, pull grenade pin, cook off grenade (no more than 2 seconds). Grenadier then tosses grenade into aperture. Upon tossing grenade into bunker, grenadier rolls away in addition to shouts “FRAG OUT!”. Upon explosion of grenade, riflemen directs fire at entrance to bunker, shooting anyone who comes out, in addition to then proceeds to fire into the bunker until threat is neutralized. Phase IV: The rest of the assaulting team will assault through the bunker, establish fare-side security. Supporting team moves in in addition to establishes near-side security. Special team such as EPW in addition to Aid & Litter per as long as m necessary tasks. The SL then inspects in addition to assesses the situation of the bunker to ensure the threat is neutralized. The SL then calls higher in addition to reports (SITREP, ACE, SALUTE), reorganizes as necessary, in addition to continues mission. 19

Ambush SOP Task: Conduct deliberate point ambush as a squad Purpose: Engage in addition to destroy enemy as long as ces within a zone in order to prevent or impede enemy access to friendly AO. Task Organization: Two Team (Alpha team, Bravo team) Sub-elements: Assault element, Support element, Security Squad Ambush planning considerations (4 phases) Phase 1: Cross LD, move to in addition to occupy ORP ORP is occupied deliberately or by as long as ce (Plan A or B, METT-T-C dependent) Set up security, Alpha (9,12,3), Bravo (3,6,9) Team leaders link up with SL in center of ORP once security is established Phase 2: Movement from ORP to OBJ (Plan A= LDRs Recon, Plan B= no LDRs Recon) Confirm OBJ location, Set up RP, establish KILL ZONE Set security on flanks, set assault in addition to support Assign sectors of fire Remind every element of the initiation plan (Plan A, Plan B) Phase 3: Execute ambush Sustain rates of fire as long as 30 seconds, or until enemy movement ceases (Repeat if necessary) Secure OBJ, assault secures far side, support secures near side (in necessary) TL consolidate ACE report EPW (reduce the threat) Aid/ Litter teams Demolition Team (METT-T-C dependent) Withdraw from OBJ NLT 3-5 minutes from initiating the ambush (TIME NAZI) Phase 4: Move back to ORP Give SITREP in addition to LACE 20 Ambush SOP Squad Responsibilities Alpha team, the Assault element, first in the order of movement, primary pace in addition to compass, primary Aid/Litter, alternate EPW, one security Bravo team, the Support element, second in the order of movement, secondary pace in addition to compass, primary EPW, alternate Aid/Litter, one security Conducting Leaders Recon (4 Personnel) SL takes Bravo TL, in addition to two security (GOTWA) Alpha TL counts soldiers in in addition to out of ORP SL establishes RP, set security elements on the flanks SL in addition to TM LDR returns to ORP as long as rest of squad Notification of approaching enemy Security will use upside down rifle signal pointed in direction of the enemy, while also indicating number of enemy. Initiation of Ambush Initiated with most casualty-causing weapon Depending on availability: use AT-4, claymore, SAW, (as last resort) SL’s rifle (Plan A in addition to B) Sustained rates of fire In buddy teams, one will fire on burst, the other on semi-automatic Withdraw Method (“fire in the hole”) (Technique) “Fire in the hole one” = Support element moves off of the OBJ (if necessary) “Fire in the hole two” = Assault element moves off of the OBJ “Fire in the hole three” = Demo is lit, SL in addition to security move off of the OBJ 21 AA LD LD ORP RP KILL ZONE/ OBJ SUPPORT ASSAULT SECURITY SECURITY OBJ Rally Point -Cover in addition to Concealment -avoid natural lines of drift -identifiable position -easily defended as long as a short time -100-400m or one terrain feature from OBJ (METT-T) SECURITY one person minimum oriented to the flanks 22

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THE OBJECTIVE RALLY POINT (ORP) TASK: Occupy an Objective Rally Point as a Squad in order to prepare/ support future operations. PURPOSE: Occupy in addition to secure an area in order to prepare as long as mission completion. TASK ORGANIZATION: Two Team (A & B) SUB ELEMENTS: None 23 SL ATL BTL Direction of Enemy Occupy ORP By Force Lead team simply stops Trail team inverts their wedge in addition to ties in with the lead team OBJ Rally Point Avoid natural lines of drift Avoid trails/ Roads Seek covered in addition to concealed position Secure enough to defend as long as a short time. Large enough as long as entire squad. 24 ABBREVIATONS AA- Assembly Area ACE- Ammunition, Casualties, Equipment AO- Area of Operations ATM- A Team ATL- A team leader BMNT- Be as long as e Morning Nautical Twilight BP- Battle Position BTM- B Team BTL- B team leader CCP- Casualty Collection Point DOA- Direction of Attack EA- Engagement Area EENT- Early Evening Nautical Twilight EPW- Enemy Prisoner of War FEBA- Forward Edge of Battle Area FLOT- Forward Line of Troops FO- Forward Observer GSR- Ground Surveillance Radar LOA- Limit of Advance MEDEVAC- Medical Evacuation METT-T-C- Mission, Enemy, Time, Terrain in addition to Troops, Civilian NLT- No Later Than OBJ- Objective OCCOKA- Observation, Cover, Concealment, Obstacles, Key Terrain, Avenues of Approach ORP- Objective Rally Point O/O- On Order OPORD- Operations Order PIR- Priority Intelligence Requirement SIR- Specific Intelligence Requirement SL- Squad Leader TBD- To Be Determined

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